Unreal Engine 5 FIlmmaking Tutorial: The Encounter
NOTE: This tutorial is made with the assumption that you already know your way around UE5 at a beginner level and looking to learn more about the Filmmaking process in UE5 after having that basic comprehension of UE5.
You don't need to have a motion capture suit to follow this pipeline. i will show you how to work and manipulate ready-made animations as well
In This tutorial, You Will Learn
- My General Pipeline That i always rely on Whenever i do my UE stuff
- Blender to UE5 Export Import
- How to Work with Metahumans, as well as it's Facial and Body animation functionalities
- How to Make Custom Metahuman Outfits/Armor, and to Prepare it for Animation
- How to Work with UE5 Cameras, and Sequencer
- How to Clean Up and Manipulate Animation data in UE5
Softwares Used
- Unreal Engine 5
- Blender
- Marvelous Designer*
- Zbrush*
- iClone*
- Rokoko Studio*
*: Completely Optional
The Tutorial includes 18 videos.
We start with explaining my pipeline one by one because this tutorial focuses on the pipeline side of things, i don't talk much about cinematic theory or all that sort but with your own taste and knowledge, the pipeline i laid out in this tutorial should be enough to be the bridge between your vision to UE5.
it will provide you with the fundamentals and basic understanding for your further exploration in your UE5 filmmaking pursuit.
Thanks for the purchase!
and if you wanna support me further, go to my patreon to get extra content (assets, behind the scenes, early access to stuff, and random tutorials, etc)